
#Q TEAM FORCE QUIT CODE ZERO TIME DILEMMA PASSWORD#
Additionally, Team D has another password in the “Door of Truth” fragment.Type in “ Brooch” and either “ Blue Bird” or “ Music Box“ For Team D, the password is actually two items found in D-END: 2, and they’re probably the easiest to guess.For Team, C, the password is found in C-END: 1.For Team Q, their are two passwords, found in the “Reality” fragment and Q-END: 2.The Q-Team fragments are grouped first because they are followed by a string of D-Team fragments. The next six segments are again interchangeable in order. Betray then Ally is slightly faster than the reverse Use Freezing Extinguisher on water channels to end escape Move 7th column (far right column) down 2 spaces Move 1st column (counting from left) all the way up Use Sink Plug in right sink and turn on waterįlip power switch in middle to power console Use Sink Plug in left sink and turn on water Open top locker for Freezing Extinguisherįlip power switch on far right of back walls The opposite face has a pink circle in the center Line up the thinner faces based on that The starting face has a blue circle in the center Solve rotating tile puzzle for Sink Plug x2: Ambidex must be done at this point, as it is not unlocked until now.įlip power switch on far left of back walls This ends the interchangeable portion of the route. Required to unlock C-Team: Ambidex fragment Use Right Arm on palm recognition device to end escape Use Gelatin on machine console to open bottom drawer Use Gelatin Mold on machine to COOL down Gelatin Open cardboard box above cupboard for Round Part Combine Gelatin Powder with Water in Mold Solve dodecahedron puzzle on shelf for Gelatin Mold Load C-Team: First Come, First Saved fragment Alternately, you could guess and have a 1 in 8 chance of getting it correct. The correct answer is as follows, based on who felt their tongue tingle: Combine Ink and Syringe after getting the Metal Crossĭecision: Solve the Logic Puzzle correctly! You need to look at whose tongue tingled by either slowing down the fast text right after Akane faints, or by consulting the log after the decision screen pops up. You need both branches of this decision to unlock C-Team: Ambidex fragmentĪssemble the Puzzle Box in inventory for Key Card If you happen to get it first try, reload and get any other outcome Reload until you get 1 1 1 (the game caps you at three tries). Put Calendar Card in jukebox for sweet tunesĭecision: Roll the Dice (Click immediately) Use Roulette Wheel on top of slot machine
#Q TEAM FORCE QUIT CODE ZERO TIME DILEMMA CODE#
Input code to Wood Cylinder in inventory for Coin #2 Pick up Matches, then Wooden Box, then Water Bottle Load C-Team: Anthropic Principle fragment Needed to unlock a story lock in D-Team: Transporter fragment If you get unlucky, reload the fragment and try again You have only a 1 in 10 chance of getting this wrong if you change lockers This is required to unlock a story lock in D-Team: Transporter fragment When on the blank path - Decision: Drink (Left)ĭecision: Don't shoot (Wait out the timer) Reload until you get both outcomes it's a 50-50 chance on the second load to get the outcome you don't already have You have to get both outcomes here, a blank and a live bullet The order of the next six fragments is interchangeable they are arranged this way to put the randomness at the beginning and group the C-Team fragments together as much as possible.Įnter code on control panel to open shuttersĪs Phi, use Screwdriver and unscrew Revolver BoxĪs Diana, pick up Revolver Box for Revolverĭecision: Shoot the Gun (Click immediately) Executes Q-Team needed to unlock C-Team: Ambidex fragment Executes D-Team needed to unlock Q-Team: Q fragment No Executions needed to unlock all First Come, First Saved fragments Executes C-Team needed to unlock Q-Team: Reality fragment This can be Red instead you always win the coin toss the first timeĭecision: Red (or the opposite of what you picked before) Thus, for example, you cannot use the helmet code until you discover it in the Reality fragment, etc. You must satisfy story locks and find codes before you use them. You must obtain all seven major endings as well as the Happy and Perceptive Ends, for a total of nine endings. Runs are required to start from a New Game, but the Fast Text option is allowed to be set to On for these runs. This is the current route for the All Endings speedrun of Zero Time Dilemma.
